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Seeking of Profit

Session Declared:  |  Session Ended: 78  |  Victor: Aggressor

Raid War
War Goal Slots: Trivial ×1 Gain 5 infamy after every war session in which the war does not end. Both sides are limited to a quarter (rounded up) of their unit capacity. Allies and vassals cannot be brought in by either side.

War Goals

Trivial: 1/1
Tier Goal Attacker Target Notes
Trivial Raid Treasury
Details

Seize up to 50% of the target's money, based on how much they had at war start. If the nation cannot pay the required money, they instantly go into debt equal to the remaining amount with the nation with the war goal, with a five session hard deadline.

— —

⚔ Attackers

Karleuxland Primary

Leaders (1)
NameTypeInitiative
Populist of Karleuxland Populist -3
Units (1 type)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Heavy Infantry 4 0 0 10 2 1 1 Nation
  • Attack +1 (Military Funding: Notable)
  • Defense +1 (Military Funding: Notable)

Frostling Hell

Leaders (1)
NameTypeInitiative
Archmage of Frostling Hell Archmage 2

No units assigned.

— VS —

🛡 Defenders

That Which Thrives Primary

Leaders (1)
NameTypeInitiative
Archmage of That Which Thrives 2 Archmage -1

No units assigned.

Khanya

Leaders (1)
NameTypeInitiative
Odirile General 6

No units assigned.